AI Insights · Timothy · April 2025
Top 5 Boxing Games on Android in Switzerland: Q1 2025 Performance
Explore the performance trends of the top 5 boxing games on Android in Switzerland during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on the Android platform in Switzerland exhibited varied performance patterns. Here's a closer look at their trends based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw fluctuating weekly downloads, starting at around 354K and tapering off to 226K by the end of March. Revenue showed occasional peaks, with a notable increase to $11 in the last week of March. The app maintained a relatively stable user base, though active users decreased from 973K to 589K over the quarter.
Arm Wrestling Master by GOODROID, Inc. had a steady increase in downloads, peaking at 247K in mid-March. Active users also rose, reaching 1.5M by the end of the quarter, although the app did not generate revenue during this period.
Real Boxing 2 from Vivid Games S.A. experienced a decline in weekly downloads, ending at 83K. Revenue varied, with a high of $98 early in February before dropping to $44 by March's end. Active users decreased throughout the quarter, from 375K to 149K.
Boss Fight by BoomBit Games saw an increase in downloads mid-quarter, reaching 151K in early March. Revenue was sporadic, peaking at $17 at the end of January. Active users grew steadily, reaching over 1.6M by March.
Finally, WWE Mayhem by Reliance Games had a relatively stable download trend, with a slight dip towards the end of the quarter. Revenue peaked at $116 in early February, and active users generally declined, from 220K to 146K.
These insights provide a snapshot of the current landscape for boxing games in Switzerland. For more detailed analytics, visit Sensor Tower.